Monthly Archives: May 2017

Final VFX Video

This is my groups final VFX project. My group consisted of Jordie and Ryan. We worked well together and the end product has met the brief we had set out in the beginning. We used compositing, glitch effects, 3D models, live footage, stock footage and photoshopping.

Scene

Acorn and Grenade drop

I created the acorn and grenade as 3D models in Maya and composited them into live footage using glitch effects and transitions created in After Effects.


Acorn and Grenade glitch

Another scene showing more consistent glitching between the two models.


Bullet Scene

I created the 3D model in Maya and composited into live footage and animated in After Effects.

Clarification from Questions

Some of the questions that were asked by the audience were:

Q: How long the project took for me to create and complete?

A: 8 months

Q: What is virtual reality and how immersive was the experience?

A: A realistic and immersive simulation of a three dimensional 360-degree environment,

Q: How were the models made and what software was used?

A: Models were made in the software Maya and uploaded into a games engine called Unreal Engine.

Q: Why did I choose virtual reality for my final project?

A: The latest technology to view art and experience a visual treat. Also wanted an interactive project that would allow the viewer to be entertained.

 

Communication to the Audience

We each had a short presentation on the day of the show to the audience explaining our double project. I was slightly nervous but managed to get through the 2 minutes quite comfortably.

During the week of the exhibition I had many users viewing my project. I explained to the them the concept and the definition of virtual and augmented realities. I had to explain to some how to use the headset and controller and also how to use the app for the augmented reality on the brochure I had made. Everyone seemed to understand the explanations and any questions they had were easily answered.