Technical problems to overcome will be to ensure I set the correct settings in Unreal to avoid simulation sickness when the rift is used.
I also need to ensure the scale of the models, are similar to their real world counterpart to provide an immersive experience.
Another issue is the ‘screen door effect,’ where the viewer can see the lines between the pixels because they are viewing the image from within a headset at a very close range. This cannot be avoided but by creating models that are visually enticing and an environment, which is interesting to explore, the viewer tends to ignore the pixels because they are not fixated to one image.
Creating the models to a high specification.
Uploading the project into unreal engine and having the correct settings.
Creating the app.