Making Game Tasks

My group chose Stevens game ‘Gary the Geeky Golfer.’ Initially the work was going to be more evenly distributed but because one person does not come to every lesson and did not always respond to contact queries the allocation of tasks were redistributed. This is how we finally allocated the tasks for the game project:

Steven: Character and level design development

Sa’ad: Creating the game in Unreal engine and also interpreting the level design to fit into the                 game sequences and model.

Michael: Creating sound effects.


Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s