My group chose Stevens game ‘Gary the Geeky Golfer.’ Initially the work was going to be more evenly distributed but because one person does not come to every lesson and did not always respond to contact queries the allocation of tasks were redistributed. This is how we finally allocated the tasks for the game project:
Steven: Character and level design development
Sa’ad: Creating the game in Unreal engine and also interpreting the level design to fit into the game sequences and model.
Michael: Creating sound effects.