Game Idea Feedback from my preliminary creature game idea
I clarified that the protagonist of my game was a soldier.
I was told that I shouldn’t have a fixed path in the way the player kills the creature. I also needed more classes in the game, for example, scientist or a journalist. The scientist could capture the creature and do biological tests. The journalist could take photos and maybe upload them creating fear among the public. I should have multi buildings or different ways to reaching different parts of the building. Only killing the creature was too boring and I should create multiple paths or random paths to create different experiences for the player. I also had to define the character of the creature more precisely and answer questions like where did the creatures come from and why were they a threat?
There was a lot to think about and the feedback that I received made me rethink my game. Using some of the same ideas but changing others I have decided to change the game a little.
The idea now is to have an alien instead of a creature as easier to explain where they come from. Alien is here to steal a newly made compound to strengthen his planet so he can come back with his race and take over earth as earth has a similar but better environment for his people. Now have more classes e.g scientist, friend, robots guard dogs, security officers. Will have more parts to the building and more paths to go plus also the extra element of portals opening creating more challenges for the player.
A first person shooter game. Scientist has been kidnapped by an alien. A soldier and his friend attempt a rescue. Soldiers friend hit by the aliens force field and oxygen counter shows levels falling. Soldier enters the lab where he has to shoot and fight his way through. Portals also open up at various places in the building which the soldier has to enter. In these portals there are could be things to help the soldier in his mission to rescue the scientist and save his friend or there could be dangerous challenges he has to face. Every time he fails he loses 10% health, go down to 0%, GAME OVER.
A scientist has finally made contact with an alien. The alien is to make a landing on earth to meet the scientist. The contact signal has also been intercepted by a soldier. He has gone to his superiors but they do not believe in his wild theories. The soldier and a friend arrive at the building opposite the roof of the science lab where the alien will land. The spaceship lands at night on the roof top. The alien leaves the spaceship and as he approaches the scientist he sees the two men on the opposite roof. He panics when he sees a weapon and shoots a force field over the soldier’s colleague (counter showing oxygen levels decreasing). The scientist goes into shock. The alien grabs him and enters the building from the roof top.
The soldier runs down his building and across to the science lab and this is where the gameplay begins….
The objective of the game is to initially find the alien, take the force field clock from his body to rescue his friend and determine why the alien is here.
The soldier has to find a way into the science building. He only has one weapon. He goes to the obvious choice, the front entrance, accept when he arrives there the door is locked electronically and the entrance is made of bulletproof and shatterproof glass (warning flashes this). He can’t enter using his weapon (he can try but will lose ammo and the bullets will ricochet, will lose 10% health if hit by bullet). A message appears scratched in the glass. ‘Reflect the laser light in the force field to burn the lock.’ This is done, by holding the correct shiny object between his friend’s force field and the door. Get it at the right angle and the lock will burn enabling the door to open. There are various shiny objects in a box outside the building (sticker on box indicates shiny objects inside). Using the controls choose and try. For every wrong attempt, time is being wasted and oxygen levels for the friend are going down. You also lose 10% energy. Once laser is directed correctly door opens and you can enter.
Enter into the reception area of a very modern looking high tech building. Walk cautiously but a television monitor switches on with the alien talking. The soldier sees the scientist tied to a chair. The alien talks to the soldier “ I am here to collect a compound from the scientist. I will take it back and strengthen my planet and will come back and take over the earth. Nothing you do will stop me in my mission.” The special compound takes time to produce. The soldier must stop the alien at all costs.
After the speech the television explodes. Take cover. If hit by glass lose 10% energy. Cautiously come out and as you walk around a portal opens up. There will be several of these portals opening around the building as you progress towards the lab where the alien is. These portals either contain something friendly or can be your worst nightmare. For example, through the first portal there will be a message to go back and pick a piece of the exploded tv as you may need this in your mission. Another portal will open at some other point in the gameplay where you will arrive in the alien’s planet and have to fight 10 aliens before you can go back. Again if you are attacked you lose 10% energy. Another portal will contain a black hole that the soldier free falls through. Catch the falling cloth and use it as a parachute to break the fall. If you crash land then lose 10% energy. Another portal will contain a laser you can use during challenges in the building as a first person shooter eg. Attacking robots, fighting off guard dogs, security officers. Many variations of portals…..
There will be many obstacles throughout the game to prevent you from finding the room where the scientist is preparing the newly formulated compound for the alien. For example, robots firing at you, guard dogs attacking you (this is where the piece of broken glass comes in handy), balls of chemicals flying at you. You have to avoid these balls by ducking out of the way. If one hits you then lose 10% energy. Reach 0% game over.
Not sure yet what the gameplay will be when soldier and alien come face to face.