Interactive Gameplay – Week 0

This weeks lecture introduced the Interactive Game module.

This module is about:

  • Game Production
  • Requirement
  • Creative Process
  • End Product
  • Narrative
  • Rules of the game
  • User / player
  • Deconstruction of games
  • Visual scripting

Aims

  • Understanding purpose and function of games.
  • How to make, sell and audience a game.

The Stages of Game Development 

  1. Conceptualisation – The idea of the game that you are trying to make.
  2. Pre – Production – Narrative, characters etc.
  3. Design – Looking at the visuals and graphics.
  4. Prototyping – This is something that you make with the software to see if it works and check for errors. If something does not work you have to go back to basics.
  5. Testing – Music, levels, auto clues. You are also looking for ‘bugs’ and need to fix any problems.
  6. Refinement – All errors and problems are solved.
  7. Testing Again – To make sure the game is working properly.
  8. Polishing – Making everything look amazing.
  9. Quality Assurance – Feedback and checking for errors and fun. The game needs to be approved before it can go out for sale in the shops.

What is a Game?

  • A game can be a set of rules that you follow to win.
  • A game can be creative where you make up your own rules.
  • A game has player choices and depending on how you play the conclusion of the game can change.

Why make them?

  • A game is fun and challenging to make.
  • It is creating a world that does not exist and visually exciting.
  • It is a creative process where you creative a narrative and characters.

Genres

People like to do different things such as:

  • Adventure
  • Comedy
  • Thriller
  • Romance
  • Horror
  • Action
  • Children

Blade Runner

Blade Runner is a film released in 1982 and the video game released in 1997. This game is point and click adventure game using the mouse on the PC. It had a narrative which was set in same universe and as the film. The game technology was very modern for it times.

Call of duty – Black Ops

Call of duty – Black Ops is a first person shooter spy thriller video game and released in November 9th, 2010. The game was created by a company called Treyarch and published by Activision. The game platforms are:

  • Xbox 360
  • PlayStation 3
  • Microsoft Window
  • Wii
  • Nintendo DS
  • OS X

I have played call of duty.  It is a very popular game.  It is a very difficult challenging game and you don’t know where the enemy is. You go around shooting people and use different weapons throughout the game. It has varied gameplay and can be played by yourself or as a multiplayer game. The narrative is intriguing and exciting and very intense when you really get going. The visuals and graphics for the time it was released are brilliant. They are clear and well defined. The graphics are textured well and give depth to each person and object making each scene look very real.

Gameplay Emotions

The most important factor when playing games is to have fun.  What is fun?

  • Variety of games to play
  • Experiencing new things
  • Virtual worlds that are so realistic
  • Socially involving playing with friends and family and with all generations.
  • Competitive
  • Challenging
  • Visually and graphically stunning
  • Relaxing

Everyone has a different view on the definition for FUN but all the emotions released whilst playing make you feel good and feel as if you have achieved something even if you have lost.

Information

The lecturer explain about indi games. These game are developed by small teams and independent gamers, for example, apps on your smartphones.

Games are created to be used on different platforms e.g, PC, consoles (x-box, PS Wii etc), mobile platforms e.g, smartphones, tablets etc

Exercise

At the end of the lecture we were put in groups and had to create a game using paper, dice and counters.

Evaluation

I found this lecture very exciting and informative. Games are very visually and graphically inspiring and exciting and intriguing to play but until this lecture I hadn’t given much thought to the narrative of each game or why people would want to create or play them. The games were taken for granted and it just seemed obvious to play for entertainment and nothing intellectually behind this. I am very excited but also apprehensive about this module as the idea of eventually creating my own game seems quite hard. Hopefully in the lectures to come everything will start to become clearer and more logical in my head as to how to approach this module and do my best.

 

 

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